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Deal me a story...

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Recently, I've been working on a collection of short fantasy and SF stories inspired by "Deal a Plot" a deck of cards, invented back in the 1930s, to randomly determine the setting, plot and characters of a story. (Click on the deck of cards, at right, for your own pdf copy.)

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The idea is to deal a plot, then write, in a single day, a story with a "weird" twist. To kick off this project, I invited those in my writers' group to deal themselves a plot, and see where it led. We called that writing exercise "Weird Jam" - a reference to the "game jams" of the video game industry, that see designers try to create something with specific prompts and a limited amount of time.

 

I was pretty pleased with the results of the first story, "The Customer." It's the tale of death and a terrible choice that seals one man's doom.

 

"Knock on Wood," blends mythology and coal mining, and is set in Nanaimo, Canada, in the early 1900s. It features the "knockers" - a creature said to haunt the coal mines of the old country - in this tale, imported as contract laborers.

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"Three Poisons in a Pot" is set in ancient Vietnam (then a vassal state of China) and features a hate triangle of killers, each bent on another's destruction. The poison method described in the story, by the way, is real.

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"Flight to Freedom" is the story of a couple who use an "aboveground railroad" to escape slavery during the Civil War. It's inspired by the mythology of the Yoruba people of Nigeria.

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"Silent Circus" is an early 1950s slice of life, about a flea circus that brings together a woman with a shameful secret, and a WW2 veteran who is not what he claims to be.

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I hope to sell the stories to magazines, or to bundle them all together in an anthology. Stay tuned...

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PUBLISHED STORIES
 

  • "Strange Things Done" in Secrets in Scarlet: An Arkam Horror Anthology, 2022, Aconyte Books.
     

  • “We Are All Mad Here” in Alice Unbound: Beyond Wonderland, 2018, Exile.
     

  • “2020 Vision” in Tesseracts Seventeen, 2013, Edge Science Fiction and Fantasy.
     

  • “Soul Steal” in Realms of the Dead, 2010, Wizards of the Coast.
     

  • “Three Impossible Things” in Worlds of Their Own, 2008, Planet Stories, Paizo Publishing.
     

  • “Weasel's Run” in Realms of War, 2008, Wizards of the Coast.
     

  • “The Intruder” in Tesseracts Ten, 2006, Edge Science Fiction and Fantasy.
     

  • “Necessary Sacrifices” in Realms of the Elves, 2006, Wizards of the Coast.
     

  • “Standard Delving Procedure” in Realms of the Dragons, 2004, Wizards of the Coast.
     

  • “Trial by Ordeal” in Realms of Shadow, 2002, Wizards of the Coast.
     

  • “Skin Deep” in Sembia: Halls of Stormweather, 2000, Wizards of the Coast.
     

  • “Boneyard Train” in Deadlands: The Good, The Bad, and the Dead, 1999, Pinnacle Entertainment.
     

  • “A Question of Loyalty” in Virtual Reality, 1998, Dark Regions Magazine.
     

  • “Defiance” in Dragon Magazine, June 1994, TSR; reprinted in Dragons, 1995, StarLance Publications.
     

  • “A Turn of the Wheel” in Manifest Destiny Magazine, 1995.
     

  • “Los Muertos” in Writers of the Future IX, 1993, Bridge Publications.
     

  • “Ashes to Ashes” in Dragon Magazine, Sept. 1993, TSR.
     

  • “Command Performance” in the Dark Sun module The Ivory Triangle, 1993, TSR.
     

  • “When the Siren Sings Off Key” in Civilization, 1992.
     

  • “Desperately Seeking Santa” in Sounder magazine, Dec. 1990, Peregrine Press.
     

  • “Love at the Movies” in Marquee Magazine, Nov. 1988, Marquee Communications.
     

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