Deal me a story...
Recently, I've been working on a collection of short fantasy and SF
stories inspired by "Deal a Plot" a deck of cards, invented back in the
1930s, to randomly determine the setting, plot and characters of a
story. (Click on the deck of cards, at right, for your own pdf copy.)
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The idea is to deal a plot, then write, in a single day, a story with a "weird" twist. To kick off this project, I invited those in my writers' group to deal themselves a plot, and see where it led. We called that writing exercise "Weird Jam" - a reference to the "game jams" of the video game industry, that see designers try to create something with specific prompts and a limited amount of time.
I was pretty pleased with the results of the first story, The Customer. It's the tale of death and a terrible choice that seals one man's doom. I spun it out into a series of short stories, collected together in the book Weird Jam, available on Amazon.
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Here are some of the other stories the anthology contains...
Knock on Wood blends mythology and coal mining, and is set in Nanaimo, Canada, in the early 1900s. It features the "knockers" - a creature said to haunt the coal mines of the old country - in this tale, imported as contract laborers.
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Three Poisons in a Pot is set in ancient Vietnam (then a vassal state of China) and features a hate triangle of killers, each bent on another's destruction. The poison method described in the story, by the way, is real.
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Flight to Freedom is the story of a couple who use an "aboveground railroad" to escape slavery during the Civil War. It's inspired by the mythology of the Yoruba people of Nigeria.
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Silent Circus is an early 1950s slice of life, about a flea circus that brings together a woman with a shameful secret, and a WW2 veteran who is not what he claims to be.
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Cracking the Sky, set in the 1800s, tells of a burglar who seeks to crack a safe on a train, obvlivious to approaching doom.
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The Nameless Days, set in the world of the ancient Maya, tells the story of a young couple's encounter with a monster.
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Ghost Writer is the story of a dead man who must solve his own murder, with the help of a faithful dog.
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In Teething Pains a Victorian collector of mythological creatures must deal with a dangerous foundling left on his doorstep.
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Child of Wind revisits the world of the Amazons, which I explored in my novel Daughters of Artemis.
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Holes is the story of a cursed paper punch that tears holes in the fabric of reality.
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PUBLISHED STORIES
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"Strange Things Done" in Secrets in Scarlet: An Arkam Horror Anthology, 2022, Aconyte Books.
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“We Are All Mad Here” in Alice Unbound: Beyond Wonderland, 2018, Exile.
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“2020 Vision” in Tesseracts Seventeen, 2013, Edge Science Fiction and Fantasy.
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“Soul Steal” in Realms of the Dead, 2010, Wizards of the Coast.
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“Three Impossible Things” in Worlds of Their Own, 2008, Planet Stories, Paizo Publishing.
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“Weasel's Run” in Realms of War, 2008, Wizards of the Coast.
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“The Intruder” in Tesseracts Ten, 2006, Edge Science Fiction and Fantasy.
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“Necessary Sacrifices” in Realms of the Elves, 2006, Wizards of the Coast.
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“Standard Delving Procedure” in Realms of the Dragons, 2004, Wizards of the Coast.
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“Trial by Ordeal” in Realms of Shadow, 2002, Wizards of the Coast.
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“Skin Deep” in Sembia: Halls of Stormweather, 2000, Wizards of the Coast.
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“Boneyard Train” in Deadlands: The Good, The Bad, and the Dead, 1999, Pinnacle Entertainment.
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“A Question of Loyalty” in Virtual Reality, 1998, Dark Regions Magazine.
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“Defiance” in Dragon Magazine, June 1994, TSR; reprinted in Dragons, 1995, StarLance Publications.
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“A Turn of the Wheel” in Manifest Destiny Magazine, 1995.
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“Los Muertos” in Writers of the Future IX, 1993, Bridge Publications.
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“Ashes to Ashes” in Dragon Magazine, Sept. 1993, TSR.
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“Command Performance” in the Dark Sun module The Ivory Triangle, 1993, TSR.
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“When the Siren Sings Off Key” in Civilization, 1992.
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“Desperately Seeking Santa” in Sounder magazine, Dec. 1990, Peregrine Press.
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“Love at the Movies” in Marquee Magazine, Nov. 1988, Marquee Communications.