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True Crime
FATE Core supplement

Valhalla's Gate
Tabletop miniatures rules

Quest For Home
Original card game

Co-opoly
Cooperative Monopoly game

Letter Delve
Scrabble-based dungeon crawl

Blood and Sand
Gloomhaven campaign

Three Strikes,
You're Out

Call of Cthulhu Scenario

True Colors
A remix of the game Clue

We Are Not Amused
A Solitaire Card Game


Generation Kill
Force on Force scenarios

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True Crime - a FATE Core supplement

I looked down at the stiff and wondered who had knocked him off. Whoever the killer was, he hadn't been monkeying around. Lucky Lorcano had been shot right through the pump. Guess he wasn't so lucky, after all.

 

True Crime is an 82-page supplement for the FATE Core system, inspired by detective fiction and film noir movies of the 1930s, ‘40s and ‘50s. It contains adventure seeds inspired by classic films, tips for creating realistic murder mystery scenarios, one complete adventure, plus a wealth of information on how real-world detectives actually investigate murders.

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True Crime features new rules that put the emphasis on interviewing suspects and witnesses, based on the Investigator’s chosen Personality Traits and current Interview Techniques. Depending on whether an Investigator chooses a “confiding” tone, “interrogation” or to lend a “sympathetic ear,” for example, the NPCs being questioned might prove more resistant or compliant.

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Using True Crime, a gamemaster can run a light-hearted mystery along the lines of a Thin Man murder or a Charlie Chan comedy, or might focus on a serious courtroom drama along the lines of Perry Mason. There are also suggestions for running a “cozy” little mystery solved by amateur detectives, or for taking a lone private eye through the mean streets of a film noir inspired city.

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Click on the Bolt Action logo to read about my design work for this game, and my campaigns.

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Valhalla's Gate

Tabletop Miniatures Rules

From his throne in Asgard, the god Odin looked down upon Midgard, Alfheim and Nidavellir, the lands where humans, alfs and dvergar dwell. Many were the battles fought in these lands, and great were the feats of bravery and skill, but who among the mortal warriors should Odin send his Valkyries to claim? Only one more warband could be admitted to Valhalla, the great hall of warriors, before the doors were forever closed...

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Valhalla's Gate pits warbands of eight or nine humans, elves or dwarves against each other in a race for the rune stone that will admit them to Valhalla. Designed for 25mm or 28mm miniatures, it features an easy-to-learn rules system that offers the option of either a one-night game or a full-on campaign, complete with character advancement.

 

The rules system includes shape-shifter characters, 25 different runic spells that add magic to the combat, a fast-paced, card-based initiative system, stats for 12 monsters drawn from Norse mythology, rules for inclement weather, and 25 different scenarios.

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Quest for Home - 30,000 BC

The ice age has forced your Neanderthal clan from its home. You begin an overland trek to search for a new cave. How many of your clan will survive?

 

Coming soon to Tabletop Simulator.

 

Visit this YouTube to learn how to play the game.

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Co-opoly  - a conversion kit for Monopoly

 

In a game jam held in the fall of 2018, we transformed Monopoly into “Co-opoly,” a cooperative board game in which players protest land assemblages and halt the construction of luxury condos. Working together, players bring activists to the city via public transport, then drive these activists (via car co-ops) to locations where they can build tiny homes.

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The result is a "conversion kit" of stickers, tiles and other game pieces that can be used to transform Monopoly into the co-oprative game of Co-opoly.

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Co-opoly is available as a free "print it yourself" coversion kit from www.monkeymindgames.com.

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Visit this Youtube tutorial to learn how to play the game.

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Letter Delve

In Letter Delve, 2-4 players enter a dungeon, fight monsters, and compete to amass as much treasure as possible. The winner is the one to escape with the most coins. The game uses the components of Scrabble and adds rules inspired by the 1980 video game Rogue, which used ASCII characters to create a procedurally generated (random) world. Monsters, in Rogue, were represented by capital letters – 26 monsters, one for each letter of the alphabet.

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A mashup of Scrabble + Rogue, created for the "Jabblescram" game jam of
The Papercut Arcade. Play it on Tabletop Simulator at:
https://steamcommunity.com/sharedfiles/filedetails/?id=2536037217
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Blood and Sand

Blood and Sand is a Gloomhaven campaign set in the Red Desert, a desolate land that is home to the Valrath race. This vast, barren landscape is largely unexplored, its shifting sands concealing ancient ruins in which treasures may yet be found. The searing heat of the desert is as much an adversary as the myriad monsters that inhabit the wasteland; woe to those who venture into the desert unprepared! The promise of valuable magical artifacts from ancient times has lured many to an unmarked grave. In this foreboding landscape, a map showing a source of water is as valuable as gold.

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This expansion includes a campaign rulebook, map of the Red Desert,

6 new monsters, 40 new treasures, scenarios set in the Valrath outpost of Lahl, and 3 new random dungeon cards.

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Reviews

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Rage Badger review

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MandatoryQuest review

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Route 666

Three Strikes, You're Out

Route 666: Three Strikes, You're Out  is a Call of Cthulhu  7th Edition scenario set in 1950s America. Players are Black Investigators making a road trip from Chicago to California, along the famous Route 66 highway. The first stop is St. Louis, where the Cardinals are playing a new team to the league, the Kingsport Kings. The scenario is a mix of real-world Black history and the fantastic monsters of H.P. Lovecraft.

 

The scenario includes 4 character sheets that enable players to jump right into the action and is available through the Miskatonic Repository.

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Clue - True Colors

You are a doppleganger, cunningly disguised as Miss Scarlet. You came to the mansion hoping to feed on humans, only to find that it is filled with other dopplegangers, each of which is also disguised as “Miss Scarlet.” Your goal is to be the first to feed, but before a doppleganger can be killed, it must be forced into its true form. On top of that, each doppleganger is only vulnerable to certain weapons, and may only be killed if cornered in certain rooms of the mansion. Your goal is to discover the others’ vulnerabilities, force them into their true forms, and then be the first to kill another player.

Read the rules.

Created for the "Haven't Got a Clue" game jam by the Papercut Arcade.
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Created for the Global Game Jam 2024, We Are Not Amused is a solitaire-style card game inspired by Alice in Wonderland, roses, and Queen Victoria. Play your cards to paint white roses red, collect them, and deliver them to the Queen, who waits impatiently at the center of her bramble-filled garden. 

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A series of seven interlinked scenarios for the Force on Force tabletop miniatures game, inspired by the TV series "Generation Kill" which chronicles the misadventures of a Humvee platoon during the 2003 war in Iraq. 

COMING SOON

52 Pickup Games

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