
Valhalla's Gate
Tabletop miniatures rules
Quest For Home
Original card game
Co-opoly
Cooperative Monopoly game
Letter Delve
Scrabble-based dungeon crawl
Blood and Sand
Gloomhaven campaign
True Colors
A remix of the game Clue
We Are Not Amused
A Solitaire Card Game
Hell Broth
A card game based on Macbeth
Generation Kill
Force on Force scenarios

Trench Raid
Trench Raid is a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same.
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Available from Compass Games.
Click on the Bolt Action logo to read about my design work for this game, and my campaigns.

Valhalla's Gate
Tabletop Miniatures Rules
From his throne in Asgard, the god Odin looked down upon Midgard, Alfheim and Nidavellir, the lands where humans, alfs and dvergar dwell. Many were the battles fought in these lands, and great were the feats of bravery and skill, but who among the mortal warriors should Odin send his Valkyries to claim? Only one more warband could be admitted to Valhalla, the great hall of warriors, before the doors were forever closed...
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Valhalla's Gate pits warbands of eight or nine humans, elves or dwarves against each other in a race for the rune stone that will admit them to Valhalla. Designed for 25mm or 28mm miniatures, it features an easy-to-learn rules system that offers the option of either a one-night game or a full-on campaign, complete with character advancement.
The rules system includes shape-shifter characters, 25 different runic spells that add magic to the combat, a fast-paced, card-based initiative system, stats for 12 monsters drawn from Norse mythology, rules for inclement weather, and 25 different scenarios.

Quest for Home - 30,000 BC
The ice age has forced your Neanderthal clan from its home. You begin an overland trek to search for a new cave. How many of your clan will survive?
Coming soon to Tabletop Simulator.

Co-opoly - a conversion kit for Monopoly
In a game jam held in the fall of 2018, we transformed Monopoly into “Co-opoly,” a cooperative board game in which players protest land assemblages and halt the construction of luxury condos. Working together, players bring activists to the city via public transport, then drive these activists (via car co-ops) to locations where they can build tiny homes.
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The result is a "conversion kit" of stickers, tiles and other game pieces that can be used to transform Monopoly into the co-oprative game of Co-opoly.
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Co-opoly is available as a free "print it yourself" coversion kit from www.monkeymindgames.com.
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Letter Delve
In Letter Delve, 2-4 players enter a dungeon, fight monsters, and compete to amass as much treasure as possible. The winner is the one to escape with the most coins. The game uses the components of Scrabble and adds rules inspired by the 1980 video game Rogue, which used ASCII characters to create a procedurally generated (random) world. Monsters, in Rogue, were represented by capital letters – 26 monsters, one for each letter of the alphabet.
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A mashup of Scrabble + Rogue, created for the "Jabblescram" game jam of
The Papercut Arcade. Play it on Tabletop Simulator at:
https://steamcommunity.com/sharedfiles/filedetails/?id=2536037217
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Blood and Sand
Blood and Sand is a Gloomhaven campaign set in the Red Desert, a desolate land that is home to the Valrath race. This vast, barren landscape is largely unexplored, its shifting sands concealing ancient ruins in which treasures may yet be found. The searing heat of the desert is as much an adversary as the myriad monsters that inhabit the wasteland; woe to those who venture into the desert unprepared! The promise of valuable magical artifacts from ancient times has lured many to an unmarked grave. In this foreboding landscape, a map showing a source of water is as valuable as gold.
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This expansion includes a campaign rulebook, map of the Red Desert,
6 new monsters, 40 new treasures, scenarios set in the Valrath outpost of Lahl, and 3 new random dungeon cards.

Reviews

Clue - True Colors
You are a doppleganger, cunningly disguised as Miss Scarlet. You came to the mansion hoping to feed on humans, only to find that it is filled with other dopplegangers, each of which is also disguised as “Miss Scarlet.” Your goal is to be the first to feed, but before a doppleganger can be killed, it must be forced into its true form. On top of that, each doppleganger is only vulnerable to certain weapons, and may only be killed if cornered in certain rooms of the mansion. Your goal is to discover the others’ vulnerabilities, force them into their true forms, and then be the first to kill another player.
Read the rules.
Created for the "Haven't Got a Clue" game jam by the Papercut Arcade.



Created for the Global Game Jam 2024, We Are Not Amused is a solitaire-style card game inspired by Alice in Wonderland, roses, and Queen Victoria. Play your cards to paint white roses red, collect them, and deliver them to the Queen, who waits impatiently at the center of her bramble-filled garden.

A series of seven interlinked scenarios for the Force on Force tabletop miniatures game, inspired by the TV series "Generation Kill" which chronicles the misadventures of a Humvee platoon during the 2003 war in Iraq.

Hell Broth
Created for the Global Game Jam 2025, Hell Broth is a competitive card game inspired by the wyrd sisters of the play Macbeth. Players must complete potions using the ingredients found in the play. They do this by playing bubble and pop cards. Bubbles grow (from small to medium to large) and then pop, and when they do, one of the ingredients next to them may be collected. Each set of ingredients completes a potion, and the player with the most points wins.

COMING SOON
52 Pickup Games
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